In Line 24-8, there's a bug that allows the numbers to be transparent when they're in the same area after lining them up, which I honestly spent minutes on seeing if it was a cheese solution, but it's not thankfully. Turns out it's a spoiler for the next world which is Area!
Right, I was aware of this behaviour when designing the puzzle but still decided to put it into the line section because its solution revolves around that mechanic. It's not pretty though that it risks spoiling the next section. I should have considered moving the puzzle to the bonus section.
It's a nice mechanic (every time I swear off sokoban, someone comes up with something that makes it interesting), but on top of that it's excellent level design: good introduction of new elements, the right amount of increasing difficulty. Just very good all around.
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nice mechanics and puzzles!
Thank you!
Bug report (?):
In Line 24-8, there's a bug that allows the numbers to be transparent when they're in the same area after lining them up, which I honestly spent minutes on seeing if it was a cheese solution, but it's not thankfully. Turns out it's a spoiler for the next world which is Area!
Right, I was aware of this behaviour when designing the puzzle but still decided to put it into the line section because its solution revolves around that mechanic. It's not pretty though that it risks spoiling the next section. I should have considered moving the puzzle to the bonus section.
fun! didn't understand red for quite a while lmao
Thanks for playing!
I made some of the mechanics intentionally weird so people have something to figure out. Hope you enjoyed it though.
It's a nice mechanic (every time I swear off sokoban, someone comes up with something that makes it interesting), but on top of that it's excellent level design: good introduction of new elements, the right amount of increasing difficulty. Just very good all around.
Thank you for playing!
I am sure, there is still a lot more interesting Sokoban stuff to come.